5/8/2023 0 Comments Gamejolt last man sitting2nd I would say is the wave cap like i know there aren't infinite humans but in perspective there were like 100 000 of em, i think infinite game would be nice, and how to do that? after every 100 waves make every ghost have 2x the health. There are still a few things that i hope will be changed: lets get the elephant out of the room and its everyone's favorite tombstones (sarcasm), now you see these things are way too easy to get stuck on, the only times i got out of them was when the ghosts pushed me outta there. I like this, the graphics are nice, there are basically no lags and the atmosphere is great. as for a new class im thinking someone who could have some sort of a sword and could use it to destroy these enemies one path could make it larger with more range one could make it a lightsaber and easily destroy hords, and the last one maybe he can make it shoot a wave for extra damage. and last one for summoner he could make turrets with a button (not an active ability) perferibly "e" and they would shoot the at a certain distance. ufo could like it is on the title shoot a beam below him get a faster speed and chase these ghosts. and electricity alien he could shoot one big lightning that deals 10 or something damage and goes kinda like any other lightning, or he could just summon lightning from the clouds that has chain lightning. as for soldier? maybe an ability path where he can go into the ufo and control it for a few tens of seconds. a cool thing for bomber could be that he shoots one bomb and it spits into extra that go forward like there's 1 then after explosion 2 and finally 6 or it could be like cluster bomb from btd i leave this to you on how they could fly (like 3 from an explosion in a form of a triangle and then 3 from all of these bombs that make a detailed triangle). summoner again i think it would be cool if he could use the ghosts to his advantage in some way or another like make them fight for him or change them into decoys that can be used as bait (or that could be an extra class). For the bomber im thinking he could shoot mines that stay for about a minute at max path its 3 per shot (or maybe more idk). First of all summoner (mastermind) i think if there will be an ability slot he could perhaps boost all his summon things (including the U.F.O.) in some like 100% attack speed boost and the others could be other extra boosts and bots. also one thing is a load button like 80 waves in 1 sitting is rare to happen. now lemme get into other path stuff. and the giant robot kinda sucks with it's bad accuracy, when there is a hord it does great but when its supposed to hit 1 enemy it just shoots behind it (espesially the laser). first of all a mode where you dont recover hp that would be nice. Anyways there's stuff that i still haven't mentioned before (and in this there's probobly more forgotten stuff). Those are still placeholder graphics, btw, just slightly better so I could better judge how it would turn out.Aight the feedback dude is back i think. The fighters actually change their appearance based on how much damage they've sustained! You can see a couple with their cockpits shot up and a few more with some wing damage. My favorite addition so far are the dynamic fighter animations, as seen above. Though I can accomplish this on my computer the real question is how will it look on yours? I imagine a PC at 2GHz might run the game a bit differently than one at 3GHz, etc. I added another weapon and experimented with getting smoother shot animations. Now the small cockpit of the fighters can be individually targeted with greater accuracy. To amend this, I turned the fighter objects into two unique rectangles. So if a laser hit any part of the square it registered as a hit, even if the ship's hull is not in that region of the drawing. The spaceships (as seen above) look like inverted T's but are actually just square images with transparency. Some fun and ambitious updates! After submitting yesterday's Devlog I realized that the hit detection left a bit to be desired.
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